Nameless Revenge
A downloadable map
Nameless Revenge is a large single-player Quake map with a looping structure that has players traveling far along, high above, and returning to already visited locations from new vantages. This was the first long-term Quake mapping project I ever completed, with development spanning about a year as I began a full-time job in a games industry after completing my masters program.
I began this project mostly to learn Trenchbroom and worked without constraints in either my design or development practice, for better or worse. I made many mistakes that I had to later fix or work around but also did things that helped me to learn a lot about my sensibilities and what I could be capable of as a level designer working with Quake's engine, monsters, its codebase, and its vast community of professional and amateur developers. Subsequently it is amateurish but ambitious, and yet I think it captures the delightful and surprising qualities of the convoluted scale of some levels in its primary inspiration, Bloodborne. I learned much during its development and it's a point of pride to present this messy thing.
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Development log
- namelessRevenge_1.2 | Bug Fixes88 days ago
- namelessRevenge_1.1 releasedJul 22, 2024
- ReuploadJul 12, 2024
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